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dev logs, game drops, and everything in between


What Publishers Actually Look For
Publishers make investment decisions. Every game competes against dozens—sometimes hundreds—of other games for the same marketing budget.
2 days ago6 min read


Designing Difficulty Curves in Word and Match-3 Games
Why the hardest part of making a puzzle game isn't creating difficult levels—it's creating the right ones.
Jul 159 min read


🎉 Rubi Blast Is Officially Live!
We’re incredibly excited to finally announce that Rubi Blast is now publicly available on the Google Play Store!
Feb 231 min read
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